Until then the Riflemen will attempt to fire from their position through the bank's windows. Alongside the threat of the Conscripts, a multitude of PrivSec cars will pull up and PrivSec Riflemen will periodically spawn and hold position behind these cars until there are enough of them to throw a massive push to break the thermal drill. Once a drill is installed and begins cracking the vault open, all civilians in the bank will flee and Bandit Conscripts will begin spawning and running towards the drill's position to disarm it and fight the arena character and their hirelings. The arena character and their squad must place thermal drills into the vault while defending them from the forces of Private Security that arrive once they receive reports of the arena character's break-in. After this, the arena character can proceed inside the bank unhindered and begin installing a thermal drill into the vault's lock. The arena character and their hirelings are dropped off by a van with a SQ Trooper at the wheel that tells them that he will drive around the block and pull up once they have cracked open the vault. After being contacted by "The Fence", he and the arena character strike a deal, where the arena character breaks into the vault of the First Nevadean Matter Bank owned by MERC to steal matter for Fence in exchange for a good sum of cash in return. The Heist is a unique Contract Mission in MADNESS: Project Nexus's Arena Mode accessed at the Bus Station after completing the Fickle Friends Contract Mission.
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